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# Simulator3D

This class provides a basic structure for 3D physics simulation.

### Members

* `private PhysicsScene _physicsScene`:
  * A `_physicsScene` variable that represents the physics scene.

### **Methods**

1. ```csharp
   public Simulator3D(GameObject gameObject)
   ```
   * **Parameters:**
     * `gameObject`: Game object on which physics simulation is applied.
   * The constructor method initializes the `_physicsScene` variable.
2. ```csharp
   public override void OnAwake()
   ```
   * Starts the physics scene.
3. ```csharp
   public override void FixedUpdate()
   ```
   * Updates the physics scene in fixed step.


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