Room Data

This structure is used to store room data.

Members

  1. DefaultMaxPlayerCount:

    • Represents the default maximum number of players that will be determined when a server room is created.

  2. MaxPlayerCount:

    • Represents the maximum number of players a client can specify.

  3. RoomLoaderType:

    • Specifies the loading type to use when loading the room.

Methods

  1. public RoomData(int defaultMaxPlayerCount, int maxPlayerCount,
    RoomLoaderType roomLoaderType)
    1. This constructor takes the values required when creating a RoomData instance and assigns these values to the corresponding members.

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