Room Data
This structure is used to store room data.
Members
DefaultMaxPlayerCount:Represents the default maximum number of players that will be determined when a server room is created.
MaxPlayerCount:Represents the maximum number of players a client can specify.
RoomLoaderType:Specifies the loading type to use when loading the room.
Methods
public RoomData(int defaultMaxPlayerCount, int maxPlayerCount, RoomLoaderType roomLoaderType)This constructor takes the values required when creating a
RoomDatainstance and assigns these values to the corresponding members.
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