> For the complete documentation index, see [llms.txt](https://reflective-roommanager.gitbook.io/docs/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://reflective-roommanager.gitbook.io/docs/user-manual/network/room/data/room-data.md).

# Room Data

This structure is used to store room data.

### Members

1. `DefaultMaxPlayerCount`:
   * Represents the default maximum number of players that will be determined when a server room is created.
2. `MaxPlayerCount`:
   * Represents the maximum number of players a client can specify.
3. `RoomLoaderType`:
   * Specifies the loading type to use when loading the room.

### Methods

1. ```csharp
   public RoomData(int defaultMaxPlayerCount, int maxPlayerCount,
   RoomLoaderType roomLoaderType)
   ```
   1. This constructor takes the values required when creating a `RoomData` instance and assigns these values to the corresponding members.
