2023 Change Log
Last updated
Last updated
Added: Private Room for Room System has been developed
Fixed: Assembly defination fix for examples
Fixed: Collision Editor: Constant refresh problem in inspector has been fixed
Fixed: Some minor RoomManagerHud issues has been fixed
Fixed: RoomList issue has been fixed (Fixed the issue where the roomlist was not deleted when the client was disconnected.)
Fixed: Collision Editor has been updated and fixed
Fixed: RoomManager Editor has been updated and fixed
Changed: All unused assets has been removed
Added: Advanced Space Shooter Example Added
Added: Room Client Functions updated (IsDisconnected control can be added to The RoomExit method)
Added: Added Unique IDs for Room - Room List system Updated - New Methods added to NetworkSpawnUtilities
Added: Default Processor generation has been added for ReflectiveSceneManager
Added: New Spawnable Prefabs System for ReflectiveNetworkManager
Added: Custom readers and writters were written for the dictionary
Fixed: Events fixes
Changed: RoomManager's some methods has been made more optimized
Changed: Event Management made more usefull