Deprecations
Room Player Spawn
public class RoomPlayerSpawn : MonoBehaviour
{
[SerializeField] private GameObject _gamePlayerPrefab;
[SerializeField] private GameObject _lobbyPlayerPrefab;
private int _playerCount;
[SerializeField] private bool _useLobby;
private void Start()
{
RoomManagerBase.Singleton.Events.OnServerJoinedRoom += CreateGamePlayer;
if (_useLobby)
RoomManagerBase.Singleton.Events.OnServerExitedRoom += CreateLobbyPlayer;
else
RoomManagerBase.Singleton.Events.OnServerExitedRoom += PlayerCreatorUtilities.RemovePlayer;
}
private void CreateGamePlayer(NetworkConnection conn)
{
var player = PlayerCreatorUtilities.TryCreatePlayerOrReplace(conn, _gamePlayerPrefab);
if (player.TryGetComponent(out SimpleCharacterController controller))
{
controller.ID = conn.connectionId;
}
}
private void CreateLobbyPlayer(NetworkConnection conn)
{
PlayerCreatorUtilities.ReplacePlayer(conn, _lobbyPlayerPrefab);
}
}Last updated