Deprecations
Room Player Spawn
The number of scripts required to create players in the room has been reduced. It was made more useful by writing a utility class.
New Usage:
public class RoomPlayerSpawn : MonoBehaviour
{
[SerializeField] private GameObject _gamePlayerPrefab;
[SerializeField] private GameObject _lobbyPlayerPrefab;
private int _playerCount;
[SerializeField] private bool _useLobby;
private void Start()
{
RoomManagerBase.Singleton.Events.OnServerJoinedRoom += CreateGamePlayer;
if (_useLobby)
RoomManagerBase.Singleton.Events.OnServerExitedRoom += CreateLobbyPlayer;
else
RoomManagerBase.Singleton.Events.OnServerExitedRoom += PlayerCreatorUtilities.RemovePlayer;
}
private void CreateGamePlayer(NetworkConnection conn)
{
var player = PlayerCreatorUtilities.TryCreatePlayerOrReplace(conn, _gamePlayerPrefab);
if (player.TryGetComponent(out SimpleCharacterController controller))
{
controller.ID = conn.connectionId;
}
}
private void CreateLobbyPlayer(NetworkConnection conn)
{
PlayerCreatorUtilities.ReplacePlayer(conn, _lobbyPlayerPrefab);
}
}Old Usage:
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