> For the complete documentation index, see [llms.txt](https://reflective-roommanager.gitbook.io/docs/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://reflective-roommanager.gitbook.io/docs/reflective-room-manager.md).

# Reflective Room Manager

{% hint style="success" %}
**Stop worrying about the optimization and structure of the room system in your games, because a lot of thought has gone into this library.**

I think we are tired of creating room systems for different projects each time.
{% endhint %}

Reflective Room Manager is an easy-to-use, modular, and adaptive advanced room system for Unity and Mirror.

* Both single room and multi room system.
* Configurable [PhysicSimulator](/docs/user-manual/physic.md).
* Modular collision system (designed for additive scenes and others)
* Possibility to develop a room system in any design you want with the modular room system.
* Modular and generic singleton system for room systems using additive scene design
* A modular, convenient and comprehensive [Scene Management](/docs/user-manual/scene-management.md) system for additive and single scenes
* Support for [**Additive Scenes**](broken://pages/-MH_mix2YMkn858q1r0I) with Physics Isolation (battle instances, levels, etc.)
* Several complete [**Examples**](broken://pages/-MH_mix2YMkn858q1r0I) included. (so soon)
* Constant improvements and enhancements [**every month**](/docs/user-manual/general/change-log.md)**.**
* Full time support available in our [**Discord**](https://discord.gg/MMutVRg8Jg).

### Unity Versions

Mirror's support for LTS versions will be followed. Since it is a mirror-dependent package, it works in every version supported by mirror.

<figure><img src="/files/PV6BxriIKsmNnQoZZvhY" alt=""><figcaption></figcaption></figure>
